Sunday, April 7, 2013
Vast Space Project Update
This has been a truly tumultuous time for me. I have been trying to move to another house and doing work to make the odds & ends meet. I am so sorry I haven't updated in a while. Hopefully, when the move is done and I am all settled in, I'll be able to continue full steam ahead on the Vast Space Project. Until then, I will be thinking about all the wonderful work I have yet to do on this project!
Monday, December 3, 2012
Rigging Hugo
Arrgghh!!! I have to repose Hugo into more of a t-pose for easier rigging! I'm going to try and use Maya's HumanIK system to rig him. Hopefully, that will make things easier.
Friday, November 2, 2012
Spartan-Flower Re-texturing
Here is the first part of the retexturing process. I decided to re-texture the Spartan-Flower in Maxon BodyPaint. I needed the ability to paint across models and use masks accurately. Hopefully, I can integrate this into the workflow effortlessly.
Yep, it she looks all new and shiny now, but wait till she gets a little banged up and scorched!
Yep, it she looks all new and shiny now, but wait till she gets a little banged up and scorched!
Extended Ladder
I'm still in the process of moving, but I started working on the "Vast Space" project again. I am going to attempt to repaint the textures for the Spartan-Flower in Bodypaint. Hopefully this will be easier than it looks.
Here is a render of the gantry ladder extended:
Here is a render of the gantry ladder extended:
Saturday, October 13, 2012
Survey Holo Table Textured
Here is the Surveying Holo Table with some textures added. Textures are preliminary (I haven't designed the final output yet.) I added a version with no lights at all to show the tables self-illumination.
Friday, October 12, 2012
Survey Holographic Table
Hugo needed a survey holographic table for mapping out areas on a planet's surface that also doubled as a regular meeting table or utility table when not in use for surveying.
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Tuesday, October 9, 2012
Environmental Tests
Playing with Vue Xstream (software for creating environments), trying to pin down the look for the moon that the Wutes live on.
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