Tuesday, February 21, 2012

EVA Robot Rigged

First small test animation:


EVAR: Storage Position

Just about finished rigging the beast. I'm feeling more comfortable about rigging in Maya, and that's a good thing! Still haven't finished texturing or sculpting on the robot so I thought I'd get something accomplished. Here's an example of the EVA Robot in it's storage position:



Saturday, February 18, 2012

EVA Robot

Just a bit more detail. Slowed down today by a bit of sickness, but I'm determined to finish the texturing this holiday weekend.

Sunday, February 12, 2012

EVA Robot: Space Module

When the EVA Robot is needed to repair the ship on a space walk, it ditches it's leg module and uses it's maneuvering thrusters to get from place to place outside the ships. It's big flood lights can illuminate the darkest shadows and it has two doors for it's robotic arms in the front.

I can't wait to finish texturizing and then distressing all the paint and materials (perhaps add a dent or two similar to the SpartanFlower herself).

Extra-vehicular Auxiliary Robot

Finally found a lighting solution that might be nice for the robot's floodlights and camera lights. Now for the endless tests. Still some texturing and hard surface sculpting needed for the body details (not to mention the dirtying it up a bit). Still not quite satisfited with the ankle and feet of the robot. Much to ponder...




Wednesday, February 8, 2012

Maintaining Momentum

On of the hardest parts of a personal project of this type is maintaining momentum. Life starts invading every aspect of a personal project. People get sick, you have to make real money, computers break down, vacations, holidays, they all combine to create a situations that distract you from your goals.

I constantly strive to keep my momentum up. I try to achieve this through watching other peoples films, shorts, looking at inspirational artwork and talking to like-minded people.

Tuesday, February 7, 2012

New Robot for Hugo

Here's the new design for Hugo's robot companion. Still have to do a ton of work in detailing, textures, UV's and rigging, but I'm very pleased with the initial work.