Sunday, May 6, 2012

Clipboard

Created a clipboard for Hugo to have on the console of the SpartanFlower.

Saturday, May 5, 2012

Virtual Keyboard

I added a virtual keyboard and touch display. Not sure it I'm going to add the tubes and wires (well, perhaps one or two). I might try and add some atmospheric haze to the scene.






Holographic Displays

I just added in the holographic test screens for the command deck. These screens won't be the final ones (those will be animated), but I'm still nailing down the look.:

Control Console

It's finally coming together and getting closer to the look I envisioned in my head. I've added all those neat dials, switches, toggles and lights and made some of them incandesent. Next steps are adding the tubing & wiring under the console and hanging from the ceiling. Finally I'll have to design animated, holographic displays to make the scene come alive.

Amazingly, you'll probably only see this room for mere seconds in the short film.

Note: I added the starfield background as an afterthough in post.

Sunday, April 29, 2012

Control Toggles

Here are some toggles, switches and knobs I've created for the Spartan-Flower's control panel:





Friday, April 27, 2012

Deck Lighting

A test of some deck lighting using Maya Mental Ray. No textures and still need to populate with plenty of objects. I guess I should add a mass of cables under the console. Perhaps even some cables/wires hanging from the ceiling. Most of the console objects are proxy objects.

Thursday, April 26, 2012

Populating the Command Deck (or stacking crap)

Thought I'd start populating the command deck of the 'Flower with stuff to make it look cramped, crowded and kind of like a broom closet. Here are some crates to start with:




Crate Color Test