It's alive! ALIVE!!! Finally finished rigging the EVA Robot. It was a great experience. Rigging can be fun sometimes when you don't have to deal with skin weights (although I have to dig deep into that in the next couple of months).
Next order of business; remodeling the SpartanFlower, Hugo's surveying ship. Created the original ship in Electric Image Modeler from NURBS. It translates rather badly into Maya (although the textures look great in EIAS). There were some things I wasn't proud of with that ship (landing gear, no communications laser, no cockpit shielding), but I look forward to correcting all of that. It's going to be fun working out the mechanics of the landing gear to include shock absorbers.
I'm not sure whether to create the planet set in Vue or just use Maya. Vue will probably be superquick, but it's a program that I'll need to learn and I'd still need to bring it into Maya to use it with my other stuff. I may have to rig the plant that the Wutes use for sustenance as well (unless I can just slap a couple of deformers onto it to have it sway in the wind.)
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