Command Deck:
So I finally got the Command Deck to where I want it to be (minus a few things here and there).
Spartan-Flower Airlock:
The next set I need to build is the airlock of the Spartan-Flower. I need a close-up of the airlock/elevator system for when Hugo actually reaches the planet's surface.
Moon's Surface
I was considering modeling the planet's surface, but I decided that that would be easier done using Vue X Stream (an enviromental modeling program that has a plug-in integrated for Maya.) This way, I can add several instances for the rocks, stones, boulders, pebbles and randomize their placement. This should be really fun.
I believe that should be it for the sets. Next up is finalizing the character rigs.
The Wute:
I've learned even more about rigging and I think I'd like to apply that to the Wute character. That means re-rigging. This is probably the third or fourth time I'll be rigging this character. However, practice makes perfect!
Hugo Vast:
I think Hugo's modeled how I want him to be. Just have to rig him. I only want to do it once, so I'm practicing on another character called, Giga-Man, until I more thoroughly understand the rigging, skinning and weighting system.
Spartan-Flower:
Rigging the landing gear and elevator system is next for this beast.
Once the characters and environments are done, I'll just have to concentrate on the special effects (particles for the thrusters, scripting/particles for footstep dust and managing large crowds) and then the hardest part - and arguably funnest - would be the animation and editing. Whew!
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